And then Dorku's second, when the circus fought back and killed about half the military before Hell was simply declared off-limits and walled up.Rotpar's turn, forever remembered as when the circus came to town, and fishsicles' second turn, when the town fought back.Tuefel Hunden IV's turn featured the death of several dwarves to glooms (including one that spawned right on the entrance), followed by a tantrum spiral. Difficulty Spike: invoked fishsicles' turn was spent ballsing about with an aquifer and building a massive amount of water wheels, with the evil glooms as just a side note.Did You Just Punch Out Cthulhu? -> Broke Your Arm Punching Out Cthulhu.Defensive Feint Trap: A boy named Minkot Unalunib runs up to an elk bird and decks it, then leads the enraged bird into a corridor of traps.Deal with the Devil: Revealed to be how Dorku got out of Waterburned.Death World: Not as bad as most evil biomes, but the area around Waterburned tends to produce blood-red clouds that kill on contact.Curb-Stomp Battle: Two - Tuefel's first dwarven alter ego only sustained a mild bruise while pickaxing a wild troll to death, and the elite dwarven military went through a tribe of olm-men like a +steel battleaxe+ through butter.The update in question only spanned one month. Cluster K Bomb: one of Dorku's updates, while Hell was getting payback, used the word "krutz" 83 times.Cerebus Syndrome: Rotpar's turn, featuring an enormous gloomdeath, the overseer going crazy, demons, and Neon Genesis Evangelion references.Bunny-Ears Lawyer: The third overseer, who believes dwarven culture is run by demon-tainted ducks, quotes nonsense from his equally unhinged mentor, believes a random child to be the reincarnation of said mentor, and speculates on the genius-enhancing nature of honeybee venom, but is also a legendary carpenter.Cue a rambling rant about how much living in Waterburned sucks, dotted with comments on how humans die at the slightest. It's rather telling that "only a handful of deaths" is counted as Breather.(This is by contrast to his second, in which Hell got a second wind.) Breather Episode: Dorku's first turn contained exactly one tantrum and only a handful of deaths.But mainly water." Also, grey langurs are described as "mug-stealing tantrum-inducing child-murdering monkey beasts" following the death of Ultimatepheer's son. We have an entire sealed-off staircase that is full of water. Bread, Eggs, Milk, Squick: "Bizarre things are everywhere.Blasphemous Boast: "We currently have enough metal to build a new god, and enough trade goods to bribe the existing ones to give it life.".Black Comedy: Exhibited throughout, but especially Dorku's turns.Ultimatepheer has pulled this often enough that it's now his job title. Big Damn Heroes: The Waterburned Militia charging into Hell in time to save Adil Aristcatten from a gruesome death at the hands of a giant three-eyed demonic coati.Gloom rolled over us without killing anyone. Edwards Grizzly threw a very brief tantrum. Over the night, Bembul got so fed up with waiting that he started dragging himself up the stairs. Arson, Murder, and Jaywalking: "Let’s see.Arbitrary Skepticism: Dorku, who lives in a fort that has invaded Hell, refuses to believe in ghosts and walls a guy up to prove it.Alcohol Hic/ Drowning My Sorrows/ I Need a Freaking Drink: Dorku didn't take the mass deaths and resultant tantrumfest at all well.A Child Shall Lead Them: Rotpar IV becomes overlord of Waterburned at age three.The game has been concluded however, the saga continues in the fortress of Beigeknife. In short: The TV Tropes Dwarf Fortress Succession Game, found here. Then the overseers (read: tropers) came, and the world was never the same again. They leapt out of the wagons and burrowed into the earth below, naming the resulting (literal) hole in the ground "Waterburned". Flocks of giant insects flit across the landscape, and two ocean inlets beat against their narrow shores.Īnyone with an ounce of sense would keep going dwarves are not known for being sensible. The primary feature of the landscape is the weather pattern dubbed the "evil gloom", a mass of fog that passes over the landscape and induces profuse bleeding followed by death in anything unfortunate enough to get caught up in it. Either they got lost, or they really pissed off their guide. The dwarven civilization of the Massive Room has launched several expeditions to distant corners of the globe in search of wealth and amusing stories of death, because that is simply what dwarven civilizations do.
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